Sunday, November 28, 2004

Mini Game Review - BreakQuest


I've had the distinct pleasure of playing a near-complete copy of BreakQuest from Nurium games. If you like Arkanoid clones, and would like to take a sort of game-based trip down a kind of video game memory lane - complete with Breakout, Asteroids, Space Invaders and many other genre's featured as "levels" you will really enjoy this game. The physics engine of this game is "spot on" meaning you really get a sense of weight and momentum in everything that appears onscreen. The concept of powerups which can either help or hurt your progress is quite a novel one, and you have the ability to "draw" your pellet back down to the bumper - a seemly simple feature but allows you to avoid all that empty time when you only have 1 or 2 bricks left onscreen, and you are waiting for the pellet to eventually get back to you.

If there were academy awards for music in indie games, not only would I nominate this game, I'm sure it would win hands down. The music has mostly a techno - style, but the range of moods, styles, and beats give it almost a personality of its own. I very highly recommend you try this game out. Every so often there comes a game that sort of "transcends" it's genre. This game takes the Arkanoid clone genre and blasts through to something very entertaining.

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