Limitless Quest Notes
As I've been digging through Adobe AIR documentation I have seen some really interesting features that I want to incorporate into the AIR version of Limitless Quest.
1) Save/Load games. You can write to the filesystem - duh.
2) Drag and drop editor. RPG Maker, eat your heart out.
3) Browser - AIR communication. This gets really interesting. Imagine having a tiny Flex widget on a web page which could communicate with the locally running LimitLess Quest game - you could load up new levels, or you could transfer your LLQ settings into the browser based game (IBRPG?)
4) Self-updating. Every time(or perhaps just once a week) the app is run it'll check to make sure it is the latest and greatest version. Killer!
5) more stuff! gotta read the rest of the docs.
All this just with using the HTML version of AIR !



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