Generally, it's not that great of an idea to talk at length about your own projects. Why? Because that's usually all that 80% of the folks who try to create games and things do. They spend hours chatting about how this game will have that feature, or be somehow different from all the other games. They completely overlook the fact that building stuff is hard. Building something someone else would actually want to use is even harder. And on top of that building something that captures the imagination and sucks people in is hardest of all. You can't go to the 7-11 and buy a community for your games/ideas. You have to slowly build that up via establishing trust with your users.
So, for me to go into great length about one of my personal projects is kinda hard to do. On one hand I'd love to sit here and chat about all the ideas and features I want to put into this. One the other I'd rather show - not tell.
So instead I'll just give you the 30 second version. I'm working on a way to combine the ease of creating an RPG of something like RPGMaker with the distribution network of something like Youtube or Flickr. I love to play RPG's and I dont believe that there are nearly enough of them out there :) So, I want to allow someone who doesnt want to invest a lot of time downloading software and figuring out complex languages to create a fun little RPG. I also have other plans but it's not worth talking about them until I can get this idea off the ground. Will it become more than just vaporware on a blog post? I dont know - but I know I'm going to try.
Labels: games, rpg, rpgmaker