Thursday, November 29, 2007

Canvas 3D in Firefox

If you have the latest beta of Firefox 3 you can download an extension from here that will enable a version of the 3D canvas. I really hope that Mozilla and Opera work out a standard way to do 3D so we dont have to have 3-5 different ways of doing this.

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Monday, November 26, 2007

PyCap - embed Python in Popcap framework

If you are an indie game developer you've probably looked at the Popcap framework before. This code embeds python in that frameworks and seeks to make building games easier. So, if you are a fan of python and looking to make games, check this out.

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Wednesday, November 21, 2007

SocioTown: MySims meets Web MMO

It looks sorta like a cross between MySims and Toontown using Shockwave technology on the browser. It's not live yet but the videos are interesting. My only issue is they made the roads waaaay too narrow. :)

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Tuesday, November 20, 2007

Doof: Casual Gaming / Social Networking

Sporting a really slick interface, Doof is a Flex(?) based social network that centers around games and competitions. Check it out, it's pretty pretty.

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Sunday, November 18, 2007

JungleDisk - unlimited storage

Ever wish you could tap into Amazon S3 without having to create your own application to interface with the apis? This site does it all for you and allows you to have virtually limitless hard drive space for pennies. Check it out.

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Opera 3D Canvas

The web browser world is really beginning to heat up after years of being moribund. I'm really excited about features like canvas 3D. Getting a 3D view of elements and simple games will really help HTML compete with things like Flash and Silverlight.

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Friday, November 16, 2007

Building MMO Virtual Worlds in Flash

This is a great article about some of the complexities of creating a flash based MMO. If you are into Virtual Worlds and MMO's and stuff you'll find it a great read.

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Wednesday, November 14, 2007

Rounded Corners, Drop Shadows...

There are tons of implementations of rounded corners and drop shadows (why oh why wont the browser developers finally solve this?) done in DHTML. This site gives you some elegant ways to implement those snazzy Web 2.0 windows for your website.

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Tuesday, November 13, 2007

OpenBox - connect your web 2.0 services together

Openbox is like having a networked hard drive that has apis which can talk to lots of different web services. You might upload an image to Box.net, edit it in Piknik and then blog about it via Blogger. The potential is huge!

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20+ Public Domain E-books

Straight out of Mashable comes a great list of sites that have public e-books. Curl up to your laptop or PDA and check out some great literature!

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Sunday, November 11, 2007

Massively - news for MMO players.

I just ran across this in my web travels. It is a site for MMO players featuring articles and updates about a broad range of MMO's.

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Friday, November 09, 2007

Yahoo Virtual Worlds? Avatar Towns

I was adding some Star Wars elements to my Yahoo avatar when I ran across this link on the page. It looks like a beta of a new feature for avatars -- could it be virtual worlds for Yahoo Avatars?

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Thursday, November 08, 2007

CSS PNG Image Fix for IE

If you've done much web development in the past, you've run into the infamous PNG transparency issue in IE6. This snippet of css helps make this issue a bit less heinous.

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Wednesday, November 07, 2007

POW- Web Server for your Desktop

POW stands for Plain Old Webserver and represents a fully functional webserver running in your browser. Why might you do this? Well to run web applications locally for one thing. Read the FAQ for more info. It's a really interesting idea.

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Cave Days

If you enjoy platformers mixed in with cavemen comedy, then you'll dig this new game.

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Tuesday, November 06, 2007

Create your own fantasy castles

I found this link on one of my various boards. It's a really interesting site (if you are into RPG's) that details how to create realistic looking castles and other architecture for your role playinig figurines.

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Friday, November 02, 2007

Getting back to javascript gamelib

It's been entirely too long in the process. I'm redoubling my efforts to get the javascriptgamelib refactored, reworked, and ready to live in the new world of js libraries. Tonight I started working on a new version that will be compatible with the YUI libraries and effectively be a YUI extension. Stay tuned...

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