Kicking off the new year with a renewed blog

I’ve decided to get back into blogging, and get some consistent posts going. I’m not sure about the specific nature, but I’ve gotten more organized lately, and my goal is to create a great web – based game and publish it across the various app stores using Construct 2. It’s a lofty goal, given job, family, and having a life, but I’m dedicated to get something going, as I’ve always wanted to be able to call myself a “game developer”. Thanks to the folks at Scirra for making a great and accessible tool, which I can hopefully master this year.

Waves of Destiny prototype

I’m working on my first game using Construct 2. I call it Waves of Destiny – and it’ll be a fantasy themed shooter.
I spent some time tonight toying around with the interface and have a lame prototype working:

http://dl.dropbox.com/u/3688/wavesofdestiny/index.html

Arrow keys to move. Spacebar to shoot.
Every 10 seconds a goblin will shoot across the screen.
Images courtesy OpenGameArt.org